![]() Sand particles fly up at the camera as you dart from area to area, smashing up monsters and uncovering hidden treasures in the world around you. Your main means of traversal are through gliding speedily through the sand, which feels slick and satisfying throughout. ![]() Once you do leave the hub towns which, to their credit, feel relatively lived-in, Atlas Fallen kicks things up a notch. While the colour palate may be a little repetitive by the nature of its desert setting, they’ve still done their best with it, and the art direction mostly works wonders. Looking out over a gorgeous sunset that reflects off the sandhills is quite pretty, and peering into the distance at a land full of potential secrets is quite appetising. One particular mining area has great scale and verticality once inside, with workers keeping the town ticking. Large cities have collapsed amongst the desert setting, their remains barely held together, but full of villagers doing their best to make ends meet. While some of the quests and characters are milquetoast at best, the team at Deck13 has done a brilliant job with the visual aesthetic of Atlas Fallen.
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